Unity Tilemaps: From Spritesheet to Tiles 🗺️

Before you start This post is intended to be a straightforward, beginner-friendly guide to getting spritesheet-based art in engine to use with Unity’s native tilemaps. It assumes you have comfort with the basics of working in Unity (add files to project, working in Hierarchy and Inspector). Note that the Unity project in this post is… Continue reading Unity Tilemaps: From Spritesheet to Tiles 🗺️

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Publishing an Ink story to the web

If you have an interest in writing and game dev, it’s likely you’ve heard of Ink. If not, it’s a scripting language developed by Inkle Studios, primarily used for writing interactive narrative games. We won’t go through how to it or all its awesome functionality, etc but rather outline the steps for if you want… Continue reading Publishing an Ink story to the web

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Setting up VSC for Unity Dev

Install VSC if you need to. We need .NET SDK next. Then we need to install the stable channel of Mono. Note that below is the best way – installing through Brew leads to a lot of issues. https://www.mono-project.com/download/stable/ Restart your computer. Open Unity. Make sure Unity Package Manager has VSC Editor installed. (New versions… Continue reading Setting up VSC for Unity Dev

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Get your Unity project set up with Git & GitHub (Windows) – better version coming soon

Getting your Unity projects set up with version control is super easy and worthwhile! There are many options, but in this post, I’ll outline how to set up with git and GitHub, using GitHub Desktop for ease. Step 1: Install Git If you do not have git installed on your machine, you’ll need to get… Continue reading Get your Unity project set up with Git & GitHub (Windows) – better version coming soon

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